9 May 2024

Axiom

RAVENCREST EU

The Forgotten Experiments

4 min read

INTRODUCTION

Composition: 2/4/14
Fight Style: Cleave
Utility:
Rending Charge – Cauterising Flame (x3 w/ Preservation Evoker + stasis), Hand of Protection, Personal Immunities, Stoneform.

Unstable Essence – Mass Dispel

Disintegrate – Tiger’s Lust, Hand of Freedom

QUICK OVERVIEW

3 Phase Fight.

The majority of the fight will be split into battling 2 bosses at once.

Once a boss reaches 50% the next boss will join the fight.

BL/Hero will be used in ‘phase 2’ when Thadrion joins the fight.

Neldris becomes priority in mythic – this is due to Rending Charge lasting forever.

Thadrion is the next priority – the raid should aim to be clearing no more than 4 essences by the final phase of the fight.

Due to 2 bosses being present, tanks will need to reset stacks frequently during boss abilities(5-7 stacks ideally).

IMPORTANT MECHANICS:

**Infused Strikes** – All bosses will apply this to the tanks with every melee. Tanks should touch each other when they both have the debuff to clear it. Aim to clear between 5-7 stacks.

Neldris:

**Rending Charge** – Directional charge which applies a PERMANENT debuff. Players targeted MUST move to the markers set out to the side of the boss to avoid clipping others. Immunities should be used if the player has one. This may also be dispelled with Hand of Protection or Cauterising Flame.

Thadrion:

**Unstable Essence** – Stacking debuff on random player, when dispelled jumps to a new player. Aim to dispel around 8 stacks on the designated markers. After the dispel, adds will spawn, these must be hard AoE focused.

Rionthus:

**Temporal Anomaly** – Slow moving orb which must be kept away from the boss. Mythic – this orb applies a stacking debuff increasing damage taken by every bounce, aim not to take more than 3 stacks.

STRATEGY:

The fight begins with just Neldris. Small dps cooldowns may be used (no more than 1 min CDs). Various avoidance abilities such as a radius-based AoE and a frontal cone attack. The main mechanic of this phase is Rending Charge. Players must move to the 3 world markers placed to the side of the arena to avoid catching other players with the charge. Player who get this charge should use any immunities they have to ignore the debuff (Bubble, Ice Block, Turtle before the initial hit). Stoneform and Cauterising Flame may also be used to remove this (3 cauterising flames may be cast if there is a preservation evoker).

At 50% hp the second boss, Thadrion, will join the fight. Use Bloodlust. He will begin debuffing the raid with Unstable Essences. Do NOT dispel the first debuff until he has completed his cast of Violent Eruption, unstable essences should aim to be dispelled between the placed world markers unless stated otherwise.

Neldris should die before his 4th cast of Rending Charge, otherwise healers will have a very difficult time keeping people alive throughout the fight.

Once Rionthus joins the fight the next priority is Thadrion – aim to get him killed with no more than 4 debuffs present on the raid, any more than this becomes troublesome. Continue watching for Violent eruption before clearing debuffs.

Once Thadrion is almost down, all debuffed players should move between the world markers and at this point should be mass dispelled. This will result in every player having the same amount of stacks for the remainder of the fight if done correctly.

Rionthus is the final obstacle – his 3 abilities are Disintegrate, Temporal Anomaly and Deep Breath.

Dispelling players should always be timed around Deep Breath to minimise downtime on boss. Dispel players roughly 8 seconds before Deep Breath and attempt to bait Deep Breath through the middle of the arena (deep breath targets the area with the most players present).

Following Deep Breath there will be another Violent Eruption – DO NOT DISPEL. This is the final big healing check of the encounter. One the eruption has finished, all debuffs move to marker and dispel.

Thadrion should soon be dead leaving only Rionthus. The difficulty of this part will be keeping the orbs from him. Players should rotate who is knocking the orbs away from the boss as each time they touch will afflict them with a debuff – aim not to take more than 3.

During Deep Breath the boss does not eat the orbs – take this opportunity to drop stacks – just make sure no orbs are near the bosses landing position.

Players with Blessing of Freedom or Tiger’s Lust may remove the disintegrate DoT from themselves.

Tanks should ALWAYS CLEAR STACKS BEFORE DEEP BREATH.