9 May 2024

Axiom

RAVENCREST EU

Kazzara, The Hellforged

2 min read

INTRODUCTION

Composition: 2/4/14
Utility: Wind Rush, Roar

QUICK OVERVIEW


1 Phase Fight. Main mechanic is essentially a game of Snake.

MYTHIC MECHANICS EXPLAINED

The *Rays of Anguish* will leave a trail on the floor – in Mythic this CANNOT touch other existing trails – doing so will cause a large burst of damage to the raid and multiple of these at once will wipe the raid. Ray of Anguish must be pulled into a swirly puddle *Dread Rift* to stop it following you.

FULL FIGHT

Ranged will position behind the boss and melee to the boss’ left side.  Placements of Dread Rift should be loosely spread so that they do not overlap – there MUST be space for a player to run between them with their beams.

Rifts will always be placed to the rear of the boss* and she will be kited in a clockwise direction – upon reaching 60% hp 5 rifts will be now be placed and boss will be turned 90 degrees (see raid plans). Any players with puddles must continue to make good use of space when dropping puddles as the boss has a sizable health pool. NEVER drop puddles behind existing patches, this will make beam kiting 100% more difficult.

Sub-30% hp the damage will become considerably more difficult to manage – healer CDs and personals are advised here if you drop below 30% hp. At this point you cannot afford to be crossing beams over patches – this will likely kill 1 or more players so be very careful with kiting.

Boss mechanics are in the following order (sometimes interrupted by Hellsteel Carnage):

  • Dread Rift
  • Wings of Extinction
  • Rays of Anguish
  • Hellbeam

Boss/puddle positioning